Once your wheel is showing the correct inputs in-game, it’s time to perfect the force feedback settings. The latter will ensure a fully depressed pedal reaches the maximum possible input in-game. The former will remove any inputs when a pedal is fully depressed. One at a time, fully release and fully depress each pedal whilst adding deadzone and saturation. The test function will provide you with a graph showing the input of each pedal. These numbers greatly depend on the individual example so we can’t provide much help. Activate the in-game test function and work out the correct deadzone and saturation values for your pedals. To resolve this, it’s important to complete a calibration of your gear in-game. But the game may detect some brake or throttle input despite no pressure being put on the pedals. Given wheel inputs are only ever made through the driver’s hands, this isn’t much of an issue. Whilst the Logitech G29 wheel and pedals are perfectly adequate, they are lighter than most other products. As for the centering spring, we recommend you turn this off as it is designed to provide a sense of force feedback in games that don’t provide it themselves. So the G HUB operating range shouldn’t exceed 360 degrees.Įlsewhere, the overall sensitivity should be the same for most games, around the 50% mark. F1 cars rarely pass 90 degrees each way when it comes to wheel rotation. For F1 23, the Logitech G29 shouldn’t need to operate with much lock. As with all wheels, the Logitech G29 comes with its own software, perfect for fine tuning the wheel’s settings.
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